SWIGGY

Collectibles

Swiggy is one of the two largest food delivery/quick commerce companies in 🇮🇳 India with over 20 million monthly users, valued at $10 billion

category

Product & partnership led growth

my role

Product Designer

team

1 PM, 1 PD, 8+ engineers + more

What did I do?

Strategy

Research

Copy writing

Motion design

High fidelity prototype

Framework building

Quality control and execution

Helped in marketing strategy

What and why?

It’s a construct to gamify order placement induced by external events to gain

Competitive advantage

Brand loyalty

Long term user retention

how external events affect no. of orders

50+ innovative ideas from the team

Some of the best ones

Swiggy sixes

Everytime anyone hits a 6 during an IPL match, Swiggy users will have a window to claim ₹6 as

Swiggy money

Trump Cards

Collectibles can vary from virtual Cards to trophies to anything, Users will be rewarded based on their collection

Swiggy mini teams

Replica of a fantasy teams game where users will make teams of 3 and based on the performance of their team in IPL, they will win coupons/Swiggy moey

Swiggy Tambola

Each user will be assigned a system generated Tambola ticket which will have performance parameters of the two teams playing, User will be rewarded the same way players are rewarded in real Tambola

Project timeline

Primary research

User interview questions

Who’s your favourite player?

Who’s your favourite team and why?

How frequently do you watch IPL matches

Understanding complexity

Would you share this among friends?

Excitement level?

Personas based on research

IPL Fanatic

Has a favourite player and favourite team

Watches almost all IPL matches

Emotionally invested

IPL Aware

Has a favourite player and favourite team

Watches IPL matches in the weekends if they have company

Not emotionally invested

IPL Aware

Doesn’t have a favourite player a team

Doesn’t watch any matches

Not emotionally invested at all

The team decided on Trump cards

deciding factors

User backwardness

Social shareability

Marketability

Cost

Ability to drive New and Dormant users

Strategy

Marketing strategy

Visual identity

Brand position

Hook rewards

Nomenclature

Guiding philosophy

People love their nostalgic moments, The construct is designed keeping the 90s kid who are now adults in mind. Nostalgia should extend to visuals, copies, communication and marketing. Design principles we followed:

Emotional design

Emotional design

8 core drives of gamification

8 core drives of gamification

Flows

Onboarding flow

Milestone achieved

15 cards collected

Visual direction explorations

Scalability

REPURPOSABLE for other events

Impact

Business metrics

Gamification metrics

qualitative metrics

Thanks for watching

Thanks for watching

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Collectibles

SWIGGY

Swiggy is one of the two largest food delivery/quick commerce companies

in 🇮🇳 India with over 20 million monthly users, valued at $10 billion